A valley snowed in until spring. Two villages, and you carrying the news between them by bicycle and cable car. Some of it is hard. Each time, you decide what to tell, what to leave out, and when.
Twelve crossings, about 6 minutes, or 3 in express. No clock, no score, no right answer.
Winter has closed the pass. Two villages share one steep valley: Hanne keeps the inn up on the shelf, Piet runs the cable car, and down by the frozen river live Tomas the old shepherd, Ilse the schoolteacher, and Jon, your oldest friend. You are the messenger between them.
Twelve times you carry news to someone's door. Each card shows who it is for, whether they can do anything about it, whether they asked, whether it is certain or only a rumour, and how much it hurts. Every card gives four answers for that piece of news: tell all of it now, tell part of it now and leave out one painful detail, tell all of it later, or never tell it yourself. Four times the news is about you, and you choose what you would want the messenger to do.
A statistical model reads every answer and works out how much of the truth you give, how much you want, and what moves each one. Before some cards it locks in a guess about your answer. You see the guesses at the end.
There is no clock on any choice, and no right answer. Sanctity AI does not judge any answer. The profile describes your choices here, not you.
The people are by Quaternius (CC0). The world map is drawn from Natural Earth (public domain).
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