The Lab

What you choose when you cannot have both.

Discover what your choices suggest about the values you prioritize when you can’t have everything. What you see comes from the scenarios you played, and it can be compared with the positions you took on the questions. Rounds you share join your record.

Inside the Lab

Every room is an experiment. Pixel knows them all.

Each room tests how people weigh one value of the Constitution, and the games are how we run the tests. Let Pixel pick one for you, take his tour, or tap any room and he will walk you there.

The Constitution, played

Eight values, and the games that ask them.

Each value of the Constitution asks one question. Its games ask it without asking: you choose, and at the end you see what your choices said next to what you say.

The Constitution · Fairness

When there is not enough for everyone, should AI give extra weight to people who had a harder start in life?

  • Driftwood Four islands share one wreck and no money. Eight visitors come to trade, and you decide what to take.

    Play Driftwood 9 or 10 choices · About 5 minutes
  • The Charity Game You ride through three cities with $1,000. At each stop two people ask for the same $100.

    Play The Charity Game 10 gifts · About 8 minutes
A city street at dusk. People and a dog are halfway across a pedestrian crossing split by a traffic island; the walkers have green, the cars red. Brakes failed

The Crossing13 crossings · About 4 minutes

A self-driving car loses its brakes. Who does it spare?

Sometimes you are in the car, sometimes on the road. At the end, your choices sit next to 40 million from the Moral Machine study.

Play The Crossing
A square in Lisbon on a clear day. Two people wave from two stalls, one under a blue banner that says Family and one under a gold banner that says Glasses, each asking for the same $100. $1,000 to give

The Charity Game10 gifts · About 8 minutes

Two people ask for the same $100. Only one can have it.

Ride through three cities with $1,000 to give. At the end, what guided your giving, set against what you said guided it.

Play The Charity Game
A hospital corridor at night. Two patients lie on trolleys side by side, each brought in by a paramedic, and the doctor stands between them. One bay free

Emergency Room13 patients · About 6 minutes

One bay free, two patients. Who goes in first?

Night shift in the emergency room: a stranger, someone you love, and once, you. At the end, your calls next to published surveys of the public.

Play Emergency Room

World AI Outlook · The People’s Forecast

Who runs the AI world order?

A six-minute forecast on the AI race between 31 countries. Read where things stand today, call 2030 head to head, then compare your read with the facts and with everyone else’s.

  1. TodayWho has more AI compute, chips, power and talent right now? Your answers are checked against published figures.
  2. 2030Pick a side in head-to-head calls and say how sure you are. Each call is dated and checked when its result is due.
  3. EveryoneSee how your read compares with the facts, and where players think the race is heading.
Make your forecast16 calls · About 6 minutes · No account needed
One of the 2030 calls Prediction · Chips · Result 31 Dec 2030 By 2030, who will make more of the most advanced chips? Your call gets a receipt with the date it was made.

The games

Pick a question. Play in a few minutes.

A game takes 7 to 28 choices, a few minutes. If you share, your picks are saved without your name.

BasketSort at work

Healthy Basket

A showcase for BasketSort, Sanctity’s preference engine. From quick choices between two baskets it works out what moves you when you call food healthy, and sets that beside Sanctity’s nutrition reference. A short game takes 19 baskets, the full game 28. It asks none of the Constitution’s values.

How the Lab works

Simple choices. Serious math.

  1. 01

    One choice at a time

    Each round sets outcomes side by side, and you cannot have them all. You pick one. No essays, no sliders.

  2. 02

    The math updates

    Our server reads your choices as you make them. Most games pick your next choice from your answers so far. A few, such as Driftwood and The Quartermaster, give everyone the same choices, so players can be compared directly.

  3. 03

    Your pattern appears

    What you see comes from the scenarios you played, and it can be compared with the positions you took on the questions. It describes the choices you made in the game, and shows where the model is still unsure.