A walled town in a wet winter. Things go missing, a child wandered to the cliffs, and the town has put you on the night watch: a lantern, a logbook, and the say over who reads it.
About 6 minutes, or 3 in express. No score, no right answer.
A small walled town sits on a headland above its harbour. This winter things have gone missing from the store by the harbour wall, a rope was cut, and a child wandered to the cliffs at night. The council has put you on the watch: a brass lantern on the tower, a logbook, and the say over who may read it.
For nine nights you choose where the lamp points: the reef and the way out to sea, the store and the harbour wall, the lanes behind the houses, or the cliff path. Each night every place would keep the town a little safer, and each would watch some people for some of their private evenings. Three times you decide about the log. Twice the council asks to put a lamp on your own house.
Nobody can say out loud how many hours of other people’s evenings a day of safety is worth. So the game never asks. A statistical model reads every choice and finds where your line is, for other people and for yourself. At the end, one question for the Sanctity AI Constitution, and what your nights said about it.
Sanctity AI does not judge any answer. The profile describes your choices here, not you.
The people are by Quaternius (CC0). The world map is drawn from Natural Earth (public domain).
Your result
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